Team Fortress 2 Update 27-JanUpdates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
-Added 3 new hats that can be worn by any class
-Towering Pillar of Hats"
-Noble Amassment of Hats"
-Modest Pile of Hat"
-Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
-Added "Edit Loadout" button to the class menu
-Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
-Fixed Snipers being able to shoot enemies through gates
-Fixed Linux servers not properly reconnecting to Steam when they lose their connection
-Fixed stickies being destructible before they're stuck to something
-Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
-Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
-Fixed player health panels sometimes using the wrong animations for buffed or low health values
-Updated the net_showevents convar to be marked as a cheat
-Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
-Updated Italian localization strings
-Updated the custom TF2 fonts with Polish characters
-Updated CP_Gorge
-Added more cover outside of the initial BLU spawn area
-Added a forward spawn for the BLU team after Cap1 is captured
-Added another access point to the upper level from the front of the RED base
-Added more cover in the room just before Cap2
-Decreased RED team's respawn time while they own Cap1
-Fixed a few areas where players would sometimes become stuck
Community requests
-Added new options for the Invade CTF game mode flag. Default is 1
-0 : No neutral time
-1 : Flag goes neutral in 30 seconds (current behavior)
-2 : Flag goes neutral in 1/2 the return time
-Added scoring choice for the Invade CTF game mode. Default is 0
-0 : Increment score (current behavior)
-1 : Increment capture count
-Added new inputs to item_teamflag
-ForceDrop : Force the flag to be dropped if it's being carried by a player
-ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
-SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
-Added new output to item_teamflag
-OnTouchSameTeam : Sent when the flag is touched by a player on the same team