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Author Topic: Team Fortress 2 Update 29 & 30 - Apr / 1 - May - 2010 Released  (Read 1417 times)
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KKHfai
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« on: April 30, 2010, 12:59:37 AM »

Team Fortress 2 Update 29-Apr

Quote
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
-Added new community map cp_freight
-Added missing physics models for several items
-Added jiggle bones to the Sam & Max items, and The Buff Banner
-Added Crit-a-Cola

Dedicated Server
-Linux optimizations.
-Fixed Linux servers not relisting correctly after a master server restart
-Fixed a case where servers could have "ghost" players consuming player slots

Engine
-Marked the "snd_show" convar as a cheat

Gameplay Changes
-Pyro changes
-Flamethrower direct damage reduced 20%.
-Burn duration reduced (10 -> 6 seconds).
-Airblast re-fire delay reduced by 25%.
-Airblast ammo usage reduced by 20%.
-All reflected rockets/grenades/arrows now mini-crit.
-Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
-Heavy changes
-Minigun spin-up/down time reduced by 25%
-Minigun firing movement speed increased to just under half-normal (from 80 to 110).
-Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
-Bonk! changes
-Post-use movement penalty removed.
-Now has a re-use cooldown time, like The Sandman.
-The Chargin' Target changes
-Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
-Capped the turn rate from +left and +right while charging.
-The Huntsman changes
-Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
-Bow can now be lowered without losing the lit arrow.
-Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
-Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
-Backpack changes
-Moved Crafting button out to the root class/backpack selection panel.
-Dragging and dropping items in your backpack now makes appropriate sounds.
-Bot changes
-Bots don't retreat to gather health as readily if they are in combat.
-Bots no longer retreat when moving to block a point capture.
-Bots should now equip an appropriate combat weapon and fight while moving to collect health.
-Bots who are roaming the map and hunting now chase down their victims, following them around corners.
-Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
-Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
-Added a few more bot names from community suggestions.
-Fixed a behavior loop with Engineer metal gathering.
-The Sandman change
-Added a slight speed reduction to stunned players.
-Community requests
-Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
-log_verbose_enable default: 0
-log_verbose_interval default: 3 secs
-"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
-Fixed an case where The Gunboats didn’t apply their damage reduction properly.
-The amount count in the HUD now flashes red when you’re low on ammo.
-Extinguishing a burning teammate now earns a full bonus point (was half a point).
-Fixed a permanent overheal exploit involving dispensers.
-Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
-Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
-Fixed a client crash that could result from players with arrows embedded in them.
-Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
-Added missing map prefixes to server browser game types.
-Killing yourself with your own sentry no longer increments the sentry's kill counter.
-Fixed dropped hats sometimes having the wrong team color.
-Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
-Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
-Fixed Spies disguised as Medics hearing the autocaller sound.


Team Fortress 2 Update 30-Apr

Quote
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
-Fixed several issues with the Source SDK
-Added new items to commemorate our 119th (or so) update
-Scout's "Retire the Runner" achievement updated to be
-"Kill a Scout while they are under the effect of Crit-a-Cola."
-Added a 20% damage bonus to The Backburner.
-Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
-Fixed the teleporter exit using the wrong particle effect.
-Fixed HUD damage indicators not appearing.
-Fixed Teleporters not reverting to level 1 when their other side is destroyed.
-Fixed receiving damage not causing view-kicks on players.
-Fixed Engineers & Spies being able to circumvent build restrictions.
-Fixed Server Browser not saving filter settings properly.
-Fixed a client crash in the targetID on clients running custom HUDs


Team Fortress 2 Update 1-May

Quote
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
-Added further PropHunt mode support
-Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
-Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
-Fixed the Engineer being able to build more than 1 of each type of building
-Fixed old Engineer build keybinds not working with the new system
-Fixed a client crash on shutdown
-Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
-Fixed post-processing bug which could cause tone mapping to become stuck at highest setting


Grab the update of 1.0.8.5 to 1.0.8.6, 1.0.8.6 to 1.0.8.7 and 1.0.8.7 to 1.0.8.8 here

Note: Seen look like all of the newer update is already broken the unlocked weapon...
« Last Edit: May 01, 2010, 10:31:28 AM by KKHfai » Logged

KKHfai
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« Reply #1 on: May 01, 2010, 10:37:50 AM »

UPDATED !!!
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woot835
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« Reply #2 on: May 01, 2010, 10:51:39 AM »

SWEET HOPE THEY WORK
!!
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Woot da idiot is here!!!!
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« Reply #3 on: May 01, 2010, 11:30:37 AM »

Do I need reinstall TF2 EPC Pack v2??
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woot835
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« Reply #4 on: May 01, 2010, 11:31:52 AM »

DOES NOT WORK!!! SAYS STEAM IS NEEDED TO PLAY
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Woot da idiot is here!!!!
Higgs Boson
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« Reply #5 on: May 01, 2010, 03:27:55 PM »

Can you clarify if the game runs at all?
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shooterman80
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« Reply #6 on: May 02, 2010, 12:42:30 AM »

Does the unlocked weapons work o_o
Seen look like all of the newer update is already broken the unlocked weapon...
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KKHfai
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« Reply #7 on: May 02, 2010, 11:42:07 AM »

OK guys..... i already test all the update with no any issue, just the unlocked weapon is broken again.
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djsiaod
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« Reply #8 on: May 02, 2010, 11:19:26 PM »

my game crashes
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daxthenuke
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« Reply #9 on: May 03, 2010, 04:46:38 AM »

SAYS STEAM IS NEEDED TO PLAY...  Undecided
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saberwolf
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« Reply #10 on: May 03, 2010, 08:23:15 AM »

I would not mind getting in on this Smiley

What download of Team Fortress should I get?

An do I have to apply all these updates in order to play online or just the latest?
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The Gun Does Not Ask Questions, It Answers Them
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« Reply #11 on: May 03, 2010, 04:20:31 PM »

argh u always talk about unlocked weapon servers !! could u give me ip of server what u playing ?
i found just 1 server 80.252.18.50:27018 !
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gosamigo
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« Reply #12 on: May 04, 2010, 04:55:05 AM »

Guys does anyone have a problem with building a teleport??? cuz when i build the exit i cant build the entry & the other way too
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daxthenuke
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« Reply #13 on: May 04, 2010, 07:00:36 PM »

I would not mind getting in on this Smiley

What download of Team Fortress should I get?

An do I have to apply all these updates in order to play online or just the latest?

You need Non-steam Team fortress 2. And all updates from your game version to last 1.0.8.8 version.
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« Reply #14 on: May 04, 2010, 07:12:02 PM »

OMG, how can i use dedicated server ?

Obs: Weapons Unlock BROKEN
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